Valve for a long time has been trying to get developers and game editors to watch Linux as a serious and profitable playing platform and not simply because it loves the open source operating system. Basically, you want games to be free from your Windows dependence and Microsoft development frames and, finally, to have them available in your own Linux-based steam operating system. The steam operating system and the steam machines have failed to a large extent, but the valve seems to be pressing for the Linux support for the Windows Games and its last attempt is that the DLSS technology of the Elegant of Nvidia work on some of some of Those titles.
Short for deep super sampling learning, DLSS is the NVIDIA marketing term for the improvement exam involving AI and automatic learning to optimize the process. In short, learning the machine determines which parts of an image framework are most interesting for players and, therefore, should be upgraded instead of applying it to the whole framework and all in real time. The result, at least in theory, are the fastest frame rates that do not degrade significantly graphics.
Of course, NVIDIA DLSS is a patented technology that is specifically made with Windows in mind. The possibilities that NVIDIA makes it available natively in Linux is close to Nil, so the valve is taking a different route. It is working with NVIDIA to make DLSS work through Steam Photon, the adjusted version of the popular wine software valve that allows Windows programs to run on Linux and some operating systems similar to UNIX.
While this sounds like great news, it has some catches that almost sound like a pipedream. As ARS Technica points out, there are less than 60 games that support NVIDIA DLSS in Windows and even less than those that really work well in Linux through Photon Steam.
And there is the situation in which NVIDIA does not have as many fans and users in Linux compared to AMD due to the quality of their graphic controllers. The DLSS version of DLSS called FidelityFX called FidelityFX was also recently announced and irritably works even on NVIDIA cards that do not support DLSS. Of course, there is still no hard evidence of that technology in practice and it is likely that AMD will not be bothered to make it available in Linux.
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